Tags: Community Games, craig forrester, Indie Games, interview, Ishisoft, Johnny Platform, live, Sexy Craig, Xbox
When we got the new look we buggered up the indie section and lost that wonderful interview I did with Craig, so here it is again, uncut, and possibly with more sex.
Craig: The Interview:
I’m going to be honest with you; this is probably going to be the greatest interview you have ever read. Genuinely. I mean, it has me in it, asking questions, and Craig, the veritable genius/god of love that brought the world Johnny Platform’s Biscuit Romp. What could be better than that? I could link you to better interviews of him conducted by semi-professional journalists, but they’re not as good, trust me.
Matt: Okay, Craig, I can call you Craig, can’t I?
Craig: Best do, I may not listen otherwise.
M: What are you wearing right now?
C: Sorry to disappoint but just a Bloc Party t-shirt and jeans. Not a battenberg-print bikini or anything.
M: Do you want to know what I’m wearing?
C: A battenberg-pring bikini? Not sure I want to know, so I’ll decline the offer for now, although if you were to email me a photo later I expect I would not have much choice but to look.
M: What is your favourite colour, and why?
C: I’m torn between coffee brown and sky blue. I think I’ll compromise and blend them together, which basically leaves grey. I’m indie so I’m allowed to do stuff like that.
M: How long did it take you to make Johnny Platform, and what made you decide to bring it to Xbox?
C: I kicked it out in about two weeks in total, it’s only a small game after all. The 360 version came about when my housemate Tom said “you should port Johnny Platform to XNA”, and I said “hmm, I could port Johnny Platform to XNA” and the next thing I knew I was porting Johnny Platform to XNA.
M: What would you say to people that haven’t bought Johnny Platform yet?
C: I would first express my surprise, then move straight onto the insults. You know, some terribly witty comments about their lack of intelligence or something. They would probably attempt a retort but I would crush it with a frighteningly good comeback.
M: Would you call them wankers?
C: OK that could work too.
M: How big of a wanker would you say these people are, roughly?
C: In some cases not that big. If you don’t own a 360 for example, I may partially excuse you. But if you’re one of them bastards who won’t buy a game just because it doesn’t have achievements, go drown yourself in mega mack please because the industry doesn’t need “gamers” like you.

M: If I were to kiss you, gently, on the mouth, what would be your initial response?
C: Hmm, well I’m sure I’d suplex you, or some other extremely masculine, manly thing.
M: How many fingers am I holding up?
C: One! In an accurate reconstruction of the Sonic 3 title screen. I know I’m right.
M: What were your main influences for Johnny Platform?
C: It started off as basically a rip off of the Alien Hominid mini game PDA Games. I did then however put some semblance of effort into making it at least a bit original.
M: When did you get into games, and at what point did you think “Dude, I right fancy doing this for a living” ?
C: I remember it was the early 90s, and my grandparents purchased for me and my brother a Commodore Amiga 600. Marvellous machine, marvellous. Had some spiffing games too! I’ve basically wanted to make games since then.

M: Go on then, what’s your favourite game? (I bet all the boys ask you that)
C: Damn, this is always tough. Favourite film would be easy. I’m gonna narrow the question down to favourite Game Boy game, using my aforementioned indie priviledges. Unfortunately it is still a toss up between Wario Land or Link’s Awakening, so that’s the best you’ll get.
M: Why did you go with a Yorkshire voice?
C: Tom is from Yorkshire so it may have been a bit unreasonable to demand a scouse accent or something. Luckily I think the Yorkshire accent suits Johnny’s no-nonsense sensibilities. A platformer he is and a platformer he’ll always be.
M: When you get paid for the game, do you think you could buy me a drink? I could do with a drink right now.
C: Hells yes. Well, maybe not the instant I get paid, but if fate crosses our paths together at some point in time after then, then we gots a deal.
M: Where next? Will you be taking Ishisoft further or will you be “selling out” to “the man”?
C: I’m selling out and getting a proper games coding job. I guess I’m not that indie after all then.
M: Can I send you pictures of me wearing lipstick and/or dresses if the mood takes me?
C: Well a dress would be preferable to a bikini, so please do.
M: Thank you for your time, Craig, and best of luck with future projects.
C: No problem my good sir! I reciprocate the good wishes back to you.

You can buy Johnny Platform here, and please feel free to visit Ishisoft’s official site, you tosser.
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